Game Development


I started working on games with Flash and have since transitioned to Unity where I am currently working with VR and AR.

AR Mini Golf Game

September 2022

For this project, I spent most of the time as the team lead organizing and delegating to my group members. My biggest take-away from working on a team like this was helping me solidify my desire to be a product manager. This project was also my first time working with AR inside of unity as well as image recognition. Some of the biggest pieces of the project that I worked on were the menu systems as well as the level control.

Skills Gained

  • Worked and gained experience as team lead
  • AR experience in Unity

Skills Used

Visual Studio Visual Studio Code Unity GitHub Maya C#

Captive Courier - Flash Game

September 2021

This was my first experience in real game design and I learned a lot from it. It features a mailman attempting to deliver some letters only to get trapped in a mysterious house without an escape. The first level of the game is designed to play like a point and click escape game that makes the player search for a way out of the house. However, once out of the house the second level of the game begins, this level is split into two parts, the first part being a top-down side-scrolling game that features different obstacles and enemies to avoid. The second part is a timed boss fight with the king ghost, this battle lets the player have thirty seconds to shoot letters at the ghost to win and complete the game. I decided to go with this type of game because as I was growing up flash games with these elements would always keep my attention.

Skills Gained

  • Animation + Game Design experience
  • Introduction to OOP programing through Actionscript

Skills Used

Adobe Animate Actionscript Flash

Joshua Tree in Desert

VR Fishing Murder Mystery

December 2022

This game is still a work in progress. “Angler PI” is a murder mystery fishing game that aims to combine a fishing simulator with an ambiguous mystery story the player can navigate. The game centers around the player on the end of an isolated dock fishing into a river, when he starts fishing up different clues that he can’t ignore he decides to solve the mystery presented to him. I plan on incorporating different fishing-related mini-games/ puzzles that unlock different pieces of evidence over the course of one day with sections separated by time of day finishing with a sunset conclusion.

Skills Gained

  • Unity VR experience
  • Narrative Game Design

Skills Used

Visual Studio Visual Studio Code Unity GitHub Maya Blender C#